Chapter 3 - Tools for 3D modeling
The use of modeling tools in Blender can transform the way you manage
and handle 3D objects. We can quickly point the extrude as one of the
most important and flexible tools among the options available. With the
extrude, we can grab a Mesh object and transform it in many ways.
In this chapter, you will learn how to use the extrude tool to create new
shapes based on existing Mesh objects like a Cube or a Cylinder. You
also learn how to cut, merge, and connect elements like vertices. Our
focus is to give you options to edit and step into 3D modeling.
Those tools will give you a great foundation to 3D modeling, which
applies to most projects requiring some degree of 3D creation based on
polygons.
Here is a list of what you will learn:
Use a semi-transparent mode to better select 3D models
Apply extrudes to 3D objects for modeling
Work with precision extrudes to create new shapes
Add cuts to models based on loops of edges
Connect and create new geometry based on vertices, edges, and
faces
Separate and join models
Merge elements like vertices to fix 3D models
Use the mirror mode to invert 3D models